Work closely with the lead artist and art director to craft compelling and visually outstanding next-gen assets
Create models, textures and materials for both hard surface and soft surface/organic game assets varying from different styles and complexities
Integrate objects and textures into game engines like Unreal, Unity, or similar
Maintain a balance between visual quality and performance requirements
Qualifications
Excellent Knowledge of modeling tools such as 3ds Max, Maya, Zbrush
Mastery of the PBR Pipeline for the creation of textures
Work from photo reference and concepts during production of assets
Ability to work in a team, good communication skills
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