Work with our Art Director and team to establish an outstanding look for our environments
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable
Communicate and collaborate effectively with team members, production and management to ensure that project goals are defined and met on time
Be capable of executing multiple art styles
Qualifications
High level of proficiency in Maya or 3ds Max, ZBrush and Substance Painter
A basic understanding of shaders, with preference given to those who are adept in material creation, lighting, and environmental effects
Strong understanding of modularity and the use of trim sheets for optimal level building
Experience with the real-time engines and have spent a considerable amount of time “in-editor”
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
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